Close Menu
  • News
  • Features
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
  • Contact Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • News
  • Features
  • Guides
    • Elden Ring Nightreign Guides Hub
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

By Solomon ThompsonJuly 2, 2025
Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

Josh Sawyer, the game director of Fallout: New Vegas, shared his thoughts on difficulty levels in modern video games.

According to Sawyer (thanks PC Gamer), the key to success in developing RPGs is not to make them simpler, but to allow players to adjust the difficulty to their liking. He believes that trying to create games that appeal to everyone is a mistake. Instead, it’s better to let each player tailor the gameplay to fit their personal needs and skill level.

Sawyer described himself as someone who enjoys challenging games and usually plays them on the highest difficulty or close to it. Still, he believes that studios capable of developing hardcore adventures can also add options to make the experience easier. While not the simplest task, he says it is entirely possible.

As an example, he mentioned Pillars of Eternity 2: Deadfire, where the Obsidian team continued improving the game after its release. In the end, they offered players both an incredibly hard mode and one where dying is nearly impossible.

In other news, Action and RPGs dominate Steam, generating 75% of its game revenue, with arena shooters and action RPGs leading in subgenre profits, according to GameDiscoverCo’s analysis.

Fallout New Vegas Obsidian Obsidian Entertainment rpgs
Solomon Thompson
  • Website

Solomon is a full-time student who loves gaming and writing about it. He also enjoys lifting weights and always makes sure to finish a book when he has the time.

Related Posts

My Hero Academia: All’s Justice Officially Announced, Brings the Final War Arc to Consoles and PC

Granblue Fantasy: Relink Confirms Two Million Units Sold With Summer Sale

Wait, Nintendo’s Top Brass Make How Much?

Phil Spencer Confirms Microsoft Layoffs to Boost Future Success

Hideo Kojima Wants to Be the First to Make a Video Game in Space, Taking Risks Like Tom Cruise

Monolith Soft Had An Increase In Profit Over The Last Fiscal Year

Latest Posts

CyberAgent Launches New Anime Project Called Project M

July 2, 2025

AVIOT to Open Pre-Orders for hololive English -Advent- Collaboration True Wireless Earbuds on July 2

July 2, 2025

Nippon TV’s Group Company ClaN Entertainment Expands Its Creative Vision Globally

July 2, 2025

My Hero Academia: All’s Justice Officially Announced, Brings the Final War Arc to Consoles and PC

July 2, 2025

Granblue Fantasy: Relink Confirms Two Million Units Sold With Summer Sale

July 2, 2025

Super Mario Bros Movie Sequel Teased By Shigeru Miyamoto

July 2, 2025

Wait, Nintendo’s Top Brass Make How Much?

July 2, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.