Close Menu
  • Latest
  • Help Support Independent Journalism
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
We need all your money! Please help support The Outerhaven
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

By Solomon ThompsonJuly 2, 2025
Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

Josh Sawyer, the game director of Fallout: New Vegas, shared his thoughts on difficulty levels in modern video games.

According to Sawyer (thanks PC Gamer), the key to success in developing RPGs is not to make them simpler, but to allow players to adjust the difficulty to their liking. He believes that trying to create games that appeal to everyone is a mistake. Instead, it’s better to let each player tailor the gameplay to fit their personal needs and skill level.

Sawyer described himself as someone who enjoys challenging games and usually plays them on the highest difficulty or close to it. Still, he believes that studios capable of developing hardcore adventures can also add options to make the experience easier. While not the simplest task, he says it is entirely possible.

As an example, he mentioned Pillars of Eternity 2: Deadfire, where the Obsidian team continued improving the game after its release. In the end, they offered players both an incredibly hard mode and one where dying is nearly impossible.

In other news, Action and RPGs dominate Steam, generating 75% of its game revenue, with arena shooters and action RPGs leading in subgenre profits, according to GameDiscoverCo’s analysis.

Fallout New Vegas Obsidian Obsidian Entertainment rpgs
Solomon Thompson
  • Website

Solomon is a full-time student who loves gaming and writing about it. He also enjoys lifting weights and always makes sure to finish a book when he has the time.

Check out these posts

Octopath Traveler 0 Producer Explains Games “Parallel Story” And New Elements

MADO MONOGATARI: Fia And The Wondrous Academy Heading To Steam 2026

Final Fantasy Dissidia Once Again Returns As A Mobile Game With Dissidia Duellum Final Fantasy

Most Recent

Octopath Traveler 0 Producer Explains Games “Parallel Story” And New Elements

October 14, 2025

MADO MONOGATARI: Fia And The Wondrous Academy Heading To Steam 2026

October 14, 2025

Ize Press Licenses Solo Leveling: Ragnarok for June 2026 Release

October 14, 2025

Manga Mavericks Books Announces 2 New Manga Licenses at New York Comic Con 2025

October 14, 2025

Aria the Animation Celebrates 20 Years! Original Soundtrack to be Released on Vinyl

October 14, 2025

Final Fantasy Dissidia Once Again Returns As A Mobile Game With Dissidia Duellum Final Fantasy

October 14, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Metacritic Reviews • OpenCritic Reviews• CriticDB Reviews
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.