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Home»News»Gaming News»Our First Look At The Last Case of Benedict Fox Gameplay

Our First Look At The Last Case of Benedict Fox Gameplay

By Keith MitchellJune 24, 2022
The Last Case of Benedict Fox

During the Xbox and Bethesda 2022 showcase, we got a short look at an upcoming Metroidvania title called “The Last Case of Benedict Fox.” Today Rogue Games has released extended gameplay at the title, so we can all get a better idea of what the game is about.

This gameplay video features Benedict exploring the massive, decrepit mansion and strange world of Limbo, the demon realm manifested by the memories of the deceased. Benedict will have to discover clues while navigating both worlds in order to piece together the mystery behind the fate of the residents of this house, along with his demon companion, and the occult Order stalking him at every turn. 

In this extended look, we’ll see some combat, puzzles, and exploration. All of which is the significant bits of a Metroidvania and, if not done right, can ruin a game. 

Take a look at the extended gameplay below.

If there’s anything I can take away from this extended look of the gameplay, it is that this game looks stunning. The backgrounds and animation look incredible in motion. The combat hasn’t clicked with me yet, but the game is still early on, so there’s time. 

The Last Case of Benedict Fox will arrive in Spring 2023 for the Xbox Series X|S, and PC.

gameplay metroidvania Rogue Games The Last Case of Benedict Fox
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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