Pikmin 4, Shigeru Miyamoto

Shigeru Miyamoto Admits Frustration With Pikmin Sales, Tried To Do Better With Pikmin 4

Are you ready for the arrival of Pikmin 4 on Friday? If so, you’re not alone. In fact, many people are curious about how the next entry in the franchise will go. That includes one of the creators of the IP, Shigeru Miyamoto. He, along with many others in the dev team, have been doing interviews about the franchise, and in the latest entry, Miyamoto admitted that he doesn’t get why the series isn’t selling like other Nintendo IP:

There have been three games in the series until now, from Pikmin to Pikmin 3, and personally I’ve always wondered, “Why haven’t they exploded more in sales even though they’re so much fun to play? Why do people think they’re so difficult?”

I get that people find it more difficult when death is a factor. But I think the franchise’s strength lies in its relationship with mortality. If something is irreversible, you need to figure out a way to prevent undesired things from happening. To try to prevent Pikmin from dying, you need to practice “Dandori.” To me, that’s what makes this game unique. I think people find Pikmin difficult for two reasons: the controls and the depth of gameplay. I spent a long time mulling over how we could convey these points as “interesting” rather than “difficult.”

He and the team worked hard to balance things out in Pikmin 4 without sacrificing what makes the games unique, and they feel they have a good mix this time around. Sure enough, some reviews for the game have dropped, and they’re looking pretty positive!