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Home»News»Gaming News»Keiichiro Toyama explains why he left Sony Interactive Entertainment

Keiichiro Toyama explains why he left Sony Interactive Entertainment

By Keith MitchellFebruary 15, 2021
Keiichiro Toyama Bokeh Game Studio Headshot

When Keiichiro Toyama announced he was departing Sony Interactive Entertainment after being with the company for more than 20 years, the gaming world was shocked.

This was the man who had created hits such as Gravity Rush (which deserved more praise than it received), and many believed he was content. However, a video released by Bokeh Game Studio, the new studio that Keiichiro started, explains why he left SIE.

In this video, Keiichiro explains that he wanted to get back into making darker games, which makes sense given his background. While at Sony, he created the survival horror stealth game series called Siren (or Forbidden Siren) for the PlayStation 2. If you haven’t played it, this game is creepy. However, before Siren, Keiichiro Toyama also worked on a couple of fan favorites, Snatcher and Silent Hill, when Konami employed him.

Both of which are incredibly dark but featured some of the best gameplay for their times. And while he doesn’t come out and say it directly, it is hinted that he desired to make games the way he wanted them to be, which can be taken that while at SIE, that wasn’t possible anymore.

As for what Keiichiro Toyama is currently working on at Bokeh Game Studio, the rumor the studio is at work on an action/adventure, possibly a horror, a title that will be multiplatform. If I was a fan of Keiichiro Toyama’s previous titles, I’d be sure to follow this next project. If dark games are what he wants to make, he has quite the pedigree and could very well be working on a Silent Hill successor. We all know the gaming world wants one, isn’t that right P.T?

Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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