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The OuterhavenThe Outerhaven
Home»News»Gaming News»Why Can’t People See That Microsoft Picking Up Obsidian Is A Good Thing

Why Can’t People See That Microsoft Picking Up Obsidian Is A Good Thing

By Keith MitchellNovember 12, 2018
obsidian entertainment logo

Probably the best outcome for both companies

During Microsoft’s X018 gaming event hosted in Mexico City, the company acquired not one but two developers. Both Inexile and Obsidian have joined the Microsoft gaming family, and yet, some people aren’t too thrilled about this. Something to do with brand loyalty and how joining Microsoft would ruin the company. However, I don’t believe any of that, and nor should you. 

Those who’ve followed Obsidian Entertainment will know that the company has been fighting an uphill battle for a while now. Sure, their games are popular and are easily some of the best Western RPGs released; Neverwinter Nights, Pillars of Eternity, Tranny (which I loved), and a little game called STAR WARS: Knights of the Old Republic II. While Obsidian was widely known for some great titles, they had suffered two key impacts.

The first was during 2010, right after the release of Fallout: New Vegas. Apparently, the game didn’t hit the Metacritic review scores that Bethesda, who was publishing the game for them, wanted. As many of us know, some companies will pay out bonuses if a game hits a score threshold on the popular video game review aggerate site. Since Fallout: New Vegas failed to get what Bethesda wanted to see, Obsidian didn’t get the bonuses thanks to a contract clause. That influx of cash would have helped out Obsidian Entertainment immensely.

Sadly, the worst was yet to come.

Obsidian Entertainment is now part of the Microsoft gaming family

In 2012, the company hit another snag due to a deal that fell apart with Microsoft. They were contracted to work on a big-budget RPG. That game was being called “Stormlands” at the time. For some unknown reason, Microsoft had decided to cancel the title during the final meeting before the game being greenlit. This was such a huge blow to the company that they ended up laying off 30 employees. It was definitely a grim outset for the company, however, not exactly the end. You see, before this happening, another company took a huge risk on betting their game and future on crowdsourcing. That company was Double Fine, along with Double Fine Adventure, which eventually became known as Broken Age. 

Helmed by Tim Schafer, Double Fine started their own Kickstarter campaign and managed to do the unthinkable. They raised over three million dollars, which was unheard of at the time, especially for a game on Kickstarter. Obsidian saw this as their way out of a potential studio closure, and during September 2012, they launched their own campaign called Project Eternity onto Kickstarter. 

Pillars of Eternity logoThen something amazing happened. The project had managed to get funded entirely in just one day. They had raised 1.1 million dollars in the span of a day and eventually hit $4 million by the time their campaign had ended. Not only did they get more than they needed to work on their title, but they could pay their employees. Three years later, the first Pillars of Eternity was released on March 26, 2015, and was positively received. 

That wouldn’t be the first time the company would successfully utilize crowdfunding to make their dreams happen. Their second title in the Pillars of Eternity series, Pillars of Eternity II: Deadfire, had the same Cinderella story on Fig. Originally launched with a goal of $1.1 million, over $4,4 million had been raised.

However, Obsidian must have known that crowdfunding isn’t guaranteed, and just because you had success in the past doesn’t mean it will happen each time you attempt this. The gaming scene is a fickle one. Traditionally they’ve had the fans of their works behind them. But what would happen if they decide to do something different? What happens if suddenly they don’t get the funding they need? Those questions were on the company’s minds, and ultimately this drove the decision to become a part of Microsoft’s family. Adding to that, it seems that there have been some discussions that Pillars of Eternity II: Deadfire hasn’t been doing as well as originally thought. 

Microsoft approached them at the right time and offered them what they wanted. Both the freedom to do what they want to do; making games people enjoy. While not worrying about where their paycheck would come from. Trust me; there’s nothing worse than working while wondering how you will support yourself or your family. In the end, it’s a win for everyone.

Obsidian keeps doing what they love, we as gamers and consumers will continue to play those games, and nothing changes. Microsoft picks up a studio that lives and breathes RPG games. They have the experience and the trust of most RPG players on the PC gaming side of things. Just don’t expect anything being announced from this anytime soon.  Sure, Microsoft owns them now, but it doesn’t mean that the studio will suddenly turn into another company that will pump out Xbox games. I’m sure we’ll continue to see them work their magic on the PC platform, just how they’ve done in the past. Should those games also end up on the Xbox consoles, that means more people will get to experience them, and that’s a win for everyone.

microsoft Neverwinter Nights Obsidian Pillars of Eternity
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith has been a fan of geek culture and video games ever since his father gifted him his first gaming console many decades ago and has used this love of for the genres to start The Outerhaven. Keith keeps follows on the ongoings of videogames, anime, comics and technology, and while he has been writing about these topics for the past 14 years, he has been a gamer and tech guy for 30 years.

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