The Nintendo Gamecube is fondly remembered as being a console with a great library, but backward technology that led it slip behind the Xbox and the PS2. That being said, its library is comparable to some of the best out there from any generation. Including some very interesting and exclusive franchises like Baten Kaitos. This set of RPG was made by Monolith Soft in conjunction with Namco (before it became Bandai Namco). It told a tale of a world lost in the skies and waters, about ancient powers, and those willing to use it to their own end.

The games got quite a following, and were unique in numerous ways. Yet, despite solid numbers, a third one was never made. Director Yasuyuki Honne revealed though that there was supposed to be a third game, but it got lost in the shuffle.

“It’s been more than 10 years since the release of Baten Kaitos II, and even now it pains me that I continue to receive requests for a sequel. I think the statute of limitations has run out, so I can say a little bit about it. Immediately after the release of Baten Kaitos II, Namco (now Bandai Namco) worked on a sequel up until the pre-production phase, but just before Baten Kaitos III could become a reality, the story ended due to the circumstances of the involved parties.

If we made it, it would have been grand-scale game with settings at the bottom of the sea, on land, and in the sky. There’s a large amount of concept art for the sequel sealed away at Bandai Namco. Requests for a sequel should be directed not just to myself and Monolith Soft, but also to Bandai Namco.”

So there you have it, if you want a third title, you need to go to Bandai Namco to get it. I for one would LOVE to play this franchise again on the Nintendo Switch.

About The Author

Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He loved games so much he went and got a video game degree and dreams of writing video game stories