What does it mean to be remembered for making a great video game? Well, most people think it’s through the act of “making the game your own”. Whether that be through story, music, art, design, whatever it is, if you excel at it, people take notice. For the game director of Legend of Zelda: Breath of the Wild, Hidemaro Fujibayashi, he feels he has yet to truly make his “trademark” on the franchise.

He explains his thoughts on this to GamesRadar.

“I think I’d have to say I maybe haven’t quite found it yet. When you look at all of the Zelda games, you have first off the Zelda games that Mr. [Shigeru] Miyamoto was mostly in charge of. And then you have the Mr. Aonuma Zelda games. And I think in making Breath of the Wild, there’s obviously a lot of Zelda elements that existed in both of those two strains of Zelda games. I’ve definitely done a lot work to maintain what was fun about those and keep those in Breath of the Wild too. And certainly a lot of my own ideas, in terms of trying to keep those elements in the game, have gone into Breath of the Wild. But in terms of my own trademark… I think I’d have to say I haven’t found it yet.”

Hopefully with the next Legend of Zelda game (which is in development) he’ll find what he’s looking for.

About The Author

Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He loved games so much he went and got a video game degree and dreams of writing video game stories