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Home»News»Gaming News»Microsoft Clarifies Project Scorpio’s Framerate Parity

Microsoft Clarifies Project Scorpio’s Framerate Parity

By Keith MitchellMay 22, 2017

Ok, Microsoft, I’m a bit confused and it’s all because of you.  When you originally announced Project Scorpio, you said multiple times that there would be no difference between the Xbox One and Scorpio’s framerate. Obviously, this was frustrating, especially since this would basically negate some of the Project Scorpio abilities and performance. This was similar to what Sony said in regards to the framerate differences with the PlayStation 4 and PlayStation 4 Pro. And to be honest, it was definitely confusing.

Why have that extra power if it can be used to the fullest?

Originally I was under the impression that it would be up to the developers to determine the framerate. I’m more than certain that most of us were under the same impression and that there could/would be differences between the two systems. However, the reply from Microsoft’s Shannon Loftis ended up stating otherwise.

“No, there wouldn’t be a frame rate difference, because typically the frame rate is determined by the game developer and what’s right for the gameplay mechanic,” “You don’t necessarily want to create two different mechanics for two different configurations.”

Now you’re telling us that you said no such thing and that it’s up to the developers to determine the framerate? That’s completely opposite of what was stated before. Granted this news is welcomed, as I was always curious why would they impose a parity in the first place. It sort of defends the purpose.

Developers are free to choose how they use the power of Project Scorpio for games. We have no requirements limiting framerate or fidelity.

— Mike Ybarra 🫡 (@Qwik) May 19, 2017

https://twitter.com/shannonloftis/status/865963242769702912

Honestly, I’m happy with the clarification. Especially since the original answer can be interpreted either way. There is no official mandate, there is no parity forcing developers to keep the framerate the same across the Xbox One and Project Scorpio. Meaning that developers are free to add Project Scorpio options to take advantage of the added power. This should help clear up some of the confusion and hopefully give the developers some incentive to push out some Project Scorpio exclusive options. Or at least provide the ability to select from 4K@30fps/1080p@60fps (max settings).

Microsoft’s Project Scorpio will have its big reveal during the Microsoft E3 2017 press briefing. During this event, we’ll find out about system pricing, launch titles and much more. We’ll also be in attendance for this event and will be bringing you the news from the conference as it becomes available.

 

Related Posts

  • Digital Foundry To Give An Early Look At Microsoft’s Project Scorpio
  • E3 2017: We’re Live At Microsoft’s E3 2017 Briefing
  • Microsoft’s Project Scorpio Looms Even Closer; Possible Reveal Soon
  • Project Scorpio’s Hardware Revealed And It’s Impressive
E3 2017 Framrates microsoft Parity Project Scorpio XBox one
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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