So, there’s always a question when it comes to multiplatform games and ports on how long it takes to integrate the title from one system to another. Well, according to Sumo Digital, the developers of Snake Pass (check out our review!), it didn’t take long at all in one instance.

In fact, in an interview with Gamer Professionals, they note that it took only 7 days to get Snake Pass up and running on the Nintendo Switch.

“No. We only got our dev-kits for the Switch around the end of November last year. In December, lots of people had to take holidays (because they never do), so it was only in January that we really started looking at the port. The coders were saying that within seven days’ work approximately, they had it fully running on the Switch.

After that, of course, there were some tweaks. You’d notice that certain things didn’t work well enough on the Switch, so you’d have to make a couple of tweaks here and there. But yes, the initial process from it being purely PC to having it on a handheld was about seven days from what I’ve heard. I think in the future, that will be even quicker, because essentially, Unreal has an “export as Switch” button now, and because both Unreal and Nintendo have worked closely with us to smooth all this out. I think in the future it will be even simpler for other companies, and for ourselves as well.

Yeah, I’m looking forward to seeing a ton of awesome Unreal games in the next two years on my new Switch.”

That’s not only very impressive, that’s a signal of sorts to other 3rd party developers that making games for the Nintendo Switch may be easier than first thought. And it’s been stated that a lot of Unreal Engine 4 games are coming to the Switch, this may be the reason why.

About The Author

Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He loved games so much he went and got a video game degree and dreams of writing video game stories