Jeff Kaplan, the game director for Blizzard Entertainment’s Overwatch, recently conducted a developer update in which he detailed the changes that are coming to Season 2 of Competitive Play. The following changes were posted on Blizzard’s official Overwatch forums:

Skill Rating

  • Skill rating in season 1 did not feel good to players.
  • With only 100 ranks of skill rating, it was weird to go up and down fractions of a skill level.
  • If you were skill rating 60, you were in the top 6% of Overwatch players.
  • Season 2 will have a skill ceiling of 5000, up from 100.
  • In season 2 there are no more fractions, only whole numbers.

Skill Tiers (New)

  • They didn’t like that players were associating themselves with a number and that players felt bad when dropping skill rating even though it’s supposed to happen. Skill tiers solve this.
  • There will be 7 tiers of skill rating.
    • Bronze, Silver, Gold, Diamond, Master, and Grand Master. [Platinum is likely between Gold and Diamond]
  • Skill tiers have a range of 500 skill rating.
  • You won’t be able to drop out of skill tiers unless you are in the top 2, Master & Grand Master.
  • You can only queue with players that are within 500 skill rating of yourself. They’d like feedback from the PTR on this.
  • Master, Grandmaster, and Diamond players will lose 50 skill rating every 24 hours after they haven’t played for 7 days. You can only go down to the bottom of Diamond.
  • Top 500 players must have played at least 50 matches that season.

Competitive Points

  • They will be multiplying the number of competitive points required for Golden Guns by 10.
  • If you have competitive points right now, they will also be multiplied by 10 in the patch.
  • You will earn competitive points based on your skill tier.

Sudden Death

  • Removed from the game.
  • You can now tie. Everyone will receive some competitive points.

Assault Maps

  • If you capture a point that is not Point A, you will be given 30 extra seconds on the clock. This is to allow for comeback moments.
  • When given bonus time through Final Assault, you will only get 1 minute rather than the current 2 minutes.
  • The second team will automatically receive bonus time if the first team received it.

Hybrid & Payload Maps

  • Receiving the time bank system. This should help prevent ties.
  • Ties should only happen if no one moves the payload.

Assemble Heroes Phase

  • They’re reducing the time you get to choose heroes when switching sides.

The full Developer Update with Jeff Kaplan

Also announced by Blizzard during their Gamescom 2016 preview stream, a new map is on its way to Overwatch as well!  The map will be called Eichewalde and is described as being a German castle inside of a black forest. 

Preview of the new Eichewalde map

Also, in one final interesting tidbit, it was announced that Zarya will be joining Tracer as a playable hero in Blizzard’s MOBA Heroes of the Storm

About The Author

Josh Piedra

Josh (or J.J. as some have come to call him), is a long-time geek culture enthusiast with a deep passion for anime, manga and Japanese culture. Josh also has a Bachelor of Arts in Game Design and is a creative writer who has created original content for over 20 years! He is also the author of the original English light novel Final Hope.