Axiom Verge Coming to Wii U September 1st

Wii U owners will finally get a chance to pick up the critically acclaimed Axiom Verge on September 1st. The game first launched for PlayStation 4 in March of 2015 and has been favorably compared to the 2D Metroid games of old. Axiom Verge, developed by Thomas Happ Games, was nominated for the “Best Independent Game” Award at The Game Awards that year.

Developer Says the Launch “Feels Like Coming Home” 


In a post on the game’s official website, Tom Happ explained that technical issues caused the game’s delayed Wii U release. He says Axiom Verge is best played on Wii U, as players will be able to enjoy an online speed-run leaderboard and use the Gamepad as an always viewable world map.

According to Happ, Metroid was not the game’s only major influence. Elements from Bionic Command, Rygar, Blaster Master and Shatterhand can all be found in Verge.



Axiom Verge

Axiom Verge

The game’s glitching mechanic also originated from the creator’s love of retro games. Game Genie, a device that allowed players to mod their NES games, inspired Happ to employ glitching in the game.  

Axiom Verge's Glitch Mechanic

Axiom Verge’s Glitch Mechanic

Axiom Verge will come to Wii U in both North America and Europe on September 1st. There is no word on the Xbox One release, although it is still expected to launch for that system at some point during 2016. When the game first launched our own Keith Mitchell gave the game a perfect 10, saying it “ranks up there with the best 2D side-scrollers of all-time.”


About The Author

Tyler Kelbaugh
Nintendo Writer

Tyler Kelbaugh is a Nintendo writer for The Outerhaven Productions. He fell in love with gaming at the ripe young age of 4, a passion born from years of consistently failing to survive Marble Zone. If you mention the words "Fire Emblem" around him he'll talk your ear off. He's also a pretty competent Smash Bros. player, and a passionate sports fan.