New Furi Trailer Gives a Look at the One-on-One Boss Battles

A new trailer for the upcoming combat-action game from The Game Bakers, Furi, has been released. Unlike traditional games where you have to fight your way up to a boss to progress to the next level, Furi, has a different take, as you simply progress by taking down boss after boss. No middle man or little fries to take on in battle, you just have to take down one boss after after. Sounds like fun, doesn’t it? Well this time we get to take a look at the boss battles you’ll be taking part in, as you fight to survive and reach the end of Furi… that’s of course if you can handle it.

Furi takes players on a quest for freedom as they defeat deadly, formidable adversaries in intense one-on-one fights. Furi’s ultra-responsive mix of fast-paced sword fighting and dual-stick shooting results in something quite different.

In this trailer, we are showing one of the fiercest guardians. She is a tactician, a hunter, a playful mercenary who doesn’t leave anything to chance.

“There is a feeling that I remember from when I was a kid playing video games: the huge, intense satisfaction when I finally beat a level or a boss I had been struggling with for a while,” explained Emeric Thoa, Creative Director, in his blog post. “The feeling of learning how to overcome a challenge, with my brain and my thumbs. The combination of understanding and execution felt like a reward in itself. I remember it from games like Super Punch Out, bosses from Metal Gear Solid, combat in God Hand.

“There are many games that gave me that feeling, but recently I felt that maybe games try too hard to be ‘user friendly.’ Adaptive difficulty, dynamic checkpoints, in-game tips… Everything is explained and balanced to make sure nobody drops out. With Furi, we want to give the player an extreme satisfaction when s/he beats a boss. That means s/he’ll have to sweat a little for it.”

Furi is inspired by the “Japanese way” of making games: It’s not realistic in its style or animations. It is fast-paced and requires great timing, reflexes, and judgment. With immediately responsive controls, players have the ability to think and act nimbly. And each of the formidable “guardians” — designed by Afro Samurai creator Takashi Okazaki — has a distinct, surprising combat style requiring gamers’ absolute focus, skill, and split-second reflexes to defeat.

The high-energy collision of vibrant visuals and electrifying combat is boosted from an explosive soundtrack composed by electro musicians highlighted by Carpenter Brut, who created this boss music.

Furi is currently in development for the PlayStation 4 and PC and is set to release sometime in 2016.

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. Available for podcasts upon request.