Far Cry Primal gets a day one patch and a new expert mode for PS4 and Xbox One

Not even a game set in the pre-historic is immune to the day one patch blues, as Ubisoft’s Far Cry Primal has been released for the PlayStation 4 and Xbox One, along with a day one patch. Included in this patch (564MB for the PS4, 561MB for Xbox One) are several updates and fixes for the game, as well as a new difficulty level called “Expert Mode”, which makes the game a tad bit harder by making changes to your game-play, such as making the AI tougher, reducing your damage output in all. If you thought the game was already rough, you ain’t see nothing yet.


No word on if the PC release of Far Cry Primal, which doesn’t release until March 1, 2016, will also receive a day one patch.

Expert Mode Changes:

• Players’ health has been halved compared to Hard difficulty.
• Reduced players aim assist.
• AI shoots faster by 1/3
• Enemies in combat are not shown on mini map by default (they appear only if they are tagged).
• It takes the AI a longer time to “forget” you when you hide
• The aim assist box is reduced for several weapon types (bow, club, spear)
• The player damage is reduced

Other Fixes:

• Stability & Performance
    o Optimization and stability have been improved
    o Improved lighting
• Weapons & HUD
    o Improved reticle display
• Wildlife & AI
    o Improved beast companion behavior
    o Fixed rare animation issues
    o Improved visual of the mammoth when it destroys objects
    o Improved animal fighting behavior when triggering a fight
• Design & progression
    o Tweaked and balanced XP rewards
    o Tweaked the damage ratio of certain recipes
    o Improved overall balancing
• Gameplay
    o Improved animations of weapons on fire
    o Fixed issues with lit weapons during cinematics at night
    o Improved player navigation and small collision issues
    o Improved camera transition and minor collision issues on cinematics

Source: Far Cry Blog

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Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. Available for podcasts upon request.