Close Menu
  • Latest
  • Help Support Independent Journalism
  • Features
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • VR
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Pop Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord

Follow Us

X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop & Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Tabletop & Card Game
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Pop Culture
    • Books
    • Toys
  • Tech News
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven

Hideki Kamiya Feels That Okami Development Team Was “Weak”

When A "Dream Team"...isn't one.
By Todd BlackJuly 8, 2024
Hideki Kamiya - PlatinumGames Image, Okami

Hindsight is a very interesting thing, and it can showcase how we feel about things after a long period of time. For Hideki Kamiya, he might be one of the people to ever make games, but that doesn’t mean he doesn’t have regrets about certain titles he was a part of. For example, many who played the game Okami might recall how fun the title was and the unique way it did things. For Kamiya, though, while he was proud of some things with the game, he didn’t like everyone that worked on it.

These aren’t random words, though, he did a special video with one of his team members from the title, and he noted that the team behind it, Team Clover, was supposed to be a “Dream Team” of sorts. But…it didn’t turn out that way:

“Okami was supposed to be Clover Studio’s signature title. That’s why we wanted to create a dream team. It was supposed to be a dream team with all the best staff in each section. That was the plan, but in the end, not everyone, but as the whole team, I frankly think it was weak.”

To be fair, Hideki Kamiya did state that some members of the team, including the one he did the video with, did pull their weight and helped make the game fun, but it wasn’t the “Dream Team” he hoped for, and it’s easy to sympathize with that.

capcom Hideki Kamiya Okami
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Latest Articles

ONE PIECE Announces Collaboration With Five NCAA College Basketball Teams

January 9, 2026

Godzilla Minus Zero to be Released by GKids in the US on November 6

January 9, 2026

The Anime Effect Launches Episode with Yasuhiro Nightow Interview

January 9, 2026

Koala’s Diary ED Theme Nijito Swing ver. Available Now

January 9, 2026

The Division 3 Is A Monster? New Details On The Division 2: Survivors

January 9, 2026

Resident Evil Requiem Ray Tracing Trailer Gives Sneak Peak of City Streets

January 9, 2026
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Terms of Service • Metacritic • OpenCritic • CriticDB
Ownership & Funding Disclosure • Fact Checking & Corrections Policy • Editorial Policy
Copyright @2026 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.