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Home»News»Gaming News»Nintendo kills Yuzu | Sony and EA Layoffs | Toys for Bob | Spectator Mode Podcast Ep. 149

Nintendo kills Yuzu | Sony and EA Layoffs | Toys for Bob | Spectator Mode Podcast Ep. 149

By Keith MitchellMarch 5, 2024

Welcome back to another Spectator Mode Podcast episode hosted by The Outerhaven. Topics are included in the timestamps.

The Spectator Mode Podcast is The Outerhaven’s weekly podcast covering all platforms and the latest news and updates in the gaming industry.

Time stamps:

00:00 – Intro 1:23 – Thanks Square Enix
07:17 – Games we’ve played last week
33:01 – Keith is excited about Moon Studios No Rest for the Wicked
40:41 – Sony Lays Off, PlayStation London Studio closure, affects Insomniac and Naughty Dog
1:03:50 – EA lays off 670 employees and will focus less on licensed IPs 
1:13:01 – Toys for Bob goes Indie (and how amazing the indie game scene is)
1:21:59 – Nintendo successfully defeats Yuzu (and Citra), and what this means for emulation 
1:42:20 – Sweet Baby Inc. chaos
1:58:51 – Outro

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You can find the Spectator Mode podcast on the following podcast platforms:

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Related Posts

  • E3 2018 Schedule: All Press Conference Times and Dates
  • Spectator Mode Podcast Episode 128
  • Octopath Traveler II Crosses One Million Sold
  • E3 2014: All the press conferences that you may have missed and who was the best?
EA nintendo No Rest for the Wicked playstation sony spectator mode podcast square-enix Sweet Baby Inc Toys for Bob Yuzu
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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