Close Menu
  • Latest
  • Help Support Independent Journalism
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Blizzard Is Doesn’t Like Ties In Overwatch Anymore Than You

Blizzard Is Doesn’t Like Ties In Overwatch Anymore Than You

By Keith MitchellApril 20, 2017

Overwatch

I don’t know about you, but there’s nothing more frustrating when playing Overwatch and having taken a point, only to have the opposing team jump in at the last second and stop you from winning. I hate it, you hate it, the kid down the street hates it. Blizzard knows this and has been trying to tweak it so that games seem to go longer than they should. 

Now they’ve announced yet another change today over on the Overwatch blog. 

Last week as part of the release of patch 1.10, we made a change to how a competitive match victory was determined on Assault and Assault/Escort maps. We had received a tremendous amount of feedback that ties on these maps felt unsatisfying, particularly on maps such as Hanamura. We then decided to change the general rule that required a team to fully capture one more objective than your opponent to win. You now only need to gain more progress than your opponent.

“If Team A is on Hanamura defense and prevents Team B from ever gaining any capture progress, then when Team A is on offense they only need to reach 1% capture progress to win the game,” writes principal designer Scott Mercer. “This means Team B needs to always have someone contesting on the capture point, or they risk losing.”

To prevent this, the system will soon change slightly, meaning you’ll now need to reach at least 33% capture to win a tiebreak. So if Team A gains 10%, then Team B captures 20% in the next round, the match will end in a stalemate as neither team reached 33% capture. Conversely, if Team A reaches 90% on offense before Team B attacks to gain 40%, Team A wins as they had more progress than their opponent and a minimum of 33%.

Blizzard admits that while this should help shorten games, it could also increase ties. This will require gamers to focus their priorities when playing. Making sure someone is always on the point instead of engaging in combat off the point (which I really hate). No word on when this new changed will be patched into the game as of yet.

Source: Blizzard

 

blizzard Gameplay Changes Overwatch PC playstation 4 team-based fps XBox one
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

Check out these posts

KADOKAWA Launches Global Manga Competition KADOKAWA WORLD MANGA CONTEST

Limited-Edition: Girls und Panzer das Finale x Seiko Collaboration Watch

Legendary Animated Film ‘Angel’s Egg’ Returns in 4K for 40th Anniversary Exhibition

Latest Articles

KADOKAWA Launches Global Manga Competition KADOKAWA WORLD MANGA CONTEST

November 27, 2025

Limited-Edition: Girls und Panzer das Finale x Seiko Collaboration Watch

November 27, 2025

Legendary Animated Film ‘Angel’s Egg’ Returns in 4K for 40th Anniversary Exhibition

November 27, 2025

REIRIE to Make Major Debut on January 28

November 27, 2025

Macross Frontier Galaxy Live☆Final 2025 is coming to Blu-ray

November 27, 2025

How Mesh Networking and NLOS Tech Are Shaping Multiplayer Gaming

November 27, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Work With Us • Metacritic • OpenCritic • CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.