9 min read

Update: After testing out the newly release update for Forza Horizon 3, I can say that while performance is a bit better. Better, yet the game still has an issue with the lower than expected frame rate. The positive is that the hitching that was plaguing the title after the first patch has been addressed or at least on my machines. I’m running the game on an Intel i7-5820k with a GTX 1080, soI shouldn’t have any issues running this game at ultra settings. Testing wise, I first forced the game to use 4 cores, which resulted in some really bad frame rates. No hitching, which is what I was looking for. I did this again at 8 cores, which resulted in the same thing, just with higher frame rates. So how bad was the frame rates – let’s just say that I was still hovering at 40-55, with the occasional 60+. This was in both the city and open roads. At this point, I’ve pretty much given up on running Forza Horizon 3 at 60+ frames per second and have resorted to playing it at 30 with ultra settings. At least then it holds steady.

In a recent update over at the Forza Motorsport website, Turn 10 and Playground Games are getting ready to release a new patch for Forza Horizon 3. This patch will be released later this evening at 7PM PST/ 12PM EST, so by the time you read this it should be out already. Included in this update are several performance-related fixes, such as improved four and eight core processor support. 

Today we are releasing the latest update for Forza Horizon 3 on Xbox One and Windows 10 PCs [UPDATE: Please note that this update will be released on Oct14 at around 7 p.mPacific] This update includes numerous stability and performance improvements for the game across a variety of Windows 10 PC hardware configurations, as well as fixing numerous gameplay issues to improve game stability on PC Performance and stability improvements continue to be a top priority for Playground Games and Turn 10, and will also be a focus of future updates as well.

In addition, we have addressed numerous gameplay balance areas in the game and introduced new Horizon Edition cars to the level-up Tombola spins.

Hopefully, this will be the patch that finally corrects the horrible performance that many PC gamers, including myself, have been experiencing with Forza Horizon 3 when trying to play at 60+ frames per second. I’ll report back as soon as the patch is loaded and I’ve gotten some hands-on time.

Full patch notes below:

Stability

  • Fixed an issue where having a microphone enabled in the game but no speech pack installed would cause the title to crash on Windows 10
  • Fixed an issue that would cause a game crash for some Windows 10 players when entering Maroondah Road Bucket List event
  • Fixed an issue that would cause a game crash for some Windows 10 and Xbox One players when joining online Bucket List Blueprint challenges with mismatched DLC
  • Fixed an issue that would cause a game crash for some Xbox One players when pausing the game
  • Fixed an issue that would cause a game crash for some players when collecting Loyalty Rewards while in a Convoy
  • Fixed an issue that would cause a game crash for some players when using the AMD R9 Fury X graphics card on Windows 10
  • Fixed a TDR for Windows 10 players

Performance

  • Players running four-core setups on Windows 10 should see CPU improvements
  • Improved thread layout changes for eight-core setups on Windows 10, resulting in improved performance
  • Improvement to performance in upgrades and tuning screens on Windows 10
  • Fixed a stall when driving in Byron Bay on Windows 10
  • Stall fixed when applying Drivatar liveries while driving on Windows 10
  • Stall fixed when driving in free roam on Xbox One

Wheel Support

  • Improvements to force feedback dead zone and FFB performance when driving on tarmac on both Xbox One and Windows 10
  • Fixed a bug so that wheel button prompts now match the in-game bindings on Windows 10
  • Actions that must be mapped are now identified in the UI and number of actions that must be mapped has been reduced on Windows 10

General Improvements

  • Fix for photo mode being blurry for some Windows 10 players
  • Groove music playback improvements on Xbox One
  • Upgrade basket UI now supports mouse input for Windows 10
  • Fix for bug that prevented Windows 10 players from progressing past the Start screen with no internet connection
  • Added Master Volume option for Windows 10 players
  • Fix to Advanced Camera functionality in left and top views in Paintshop (Xbox One and Windows)
  • Fix to enable Rewind when returning from Co-Op to Solo (Xbox One and Windows)
  • Added option to mute microphones in-game (Xbox One and Windows)
  • Player can now continue driving when fuel runs out (Xbox One and Windows)

Gameplay Changes

  • Horizon Edition cars that boost either Skills or XP no longer provide a benefit in Online Adventure
  • Fixed an issue where the Perk “The XP Bump” worked in Online AdventureNow it provides no benefit outside of single player racing
  • Added a 30-second cooldown to the Drift Tap Skill
  • Reduced the amount of XP awarded for banking Skill Chains
  • Reduced 3-Star score target on the following Drift Zones: Mountain Scramble, Mountain Foot, Reservoir, and Gold Mine
  • Previous Horizon Edition cars removed from Wheelspins; new Horizon Edition cars addedThe new HE cars are the BAC Mono Horizon Edition , Chevrolet Corvette Z06 Horizon Edition, Lamborghini Countach LP5000 QV Horizon Edition, Mercedes C 63 AMG Coupé Black Series Horizon Edition, MG Metro 6R4 Horizon Edition, MINI Cooper S Horizon Edition, and the Subaru Impreza 22B STi Horizon Edition
  • Added the name of the current Championship to Car Select in Online Adventure to help players choose a suitable car
  • Horizon Edition cars display the correct bonus for Wheelspins
  • Fixed an issue where the Landmarks stat was incorrectly listed as 21 instead of 19, stopping players reaching 100 percent complete

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About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Editor in Chief of The Outerhaven Productions and a huge mecha nut. I started the site back in 2011 and it's been a blur ever since. I do it all, and then some. You can find me on Twitter at keithdmitchell & theouterhaven.