Update: Shortly after I posted this, Turn 10 Studios released a post, stating that this update will, in fact, address the performance issues. Patch notes are listed below the original post. The patch is 1.89GB.

Update 2: After testing with the patch installed, I sadly can report that I didn’t see any performance gains at all. I actually noticed worse stuttering and lower frame rates in certain locations. I observed this at both 3440×1440 ultra settings, locked 60 FPS and no MSAA enabled. After checking out the Forza subreddit (/r/Forza), it seems that everyone else is also reporting the same findings as mine. 

As recently reported here, the Windows 10 / PC version of Forza Horizon 3 has been plagued with multiple performance related issues. In turn, the Turn 10 Studios team (see what I did there?) has been reaching out to those affected and working on a patch to address the issues. Well as of yesterday in a tweet that I completely missed, there is supposed to be a patch released today. No word on what this patch is addressing as there hasn’t been any patch note releases just yet.

Keep in mind that among the performance issues, there were several patches planned to add several steering wheels into the game as well. So we won’t officially know if this patch does address the performance issues until Turn 10 Studios makes a formal announcement. Should this patch indeed include optimizations for the game, we’ll be sure to fire up Forza Horizon 3 and do some testing and provide the results once completed.


Patch Notes – 10.4.2016

Windows 10

  • Fixed a performance issue on Windows 10 that caused stuttering with high or unlocked framerates on certain hardware configurations
  • Improved stability on Windows 10
  • Disable mouse move detection while driving
  • The Windows 10 video options screen will no longer ask users to save when no changes have been made
  • Additional options have been added to the Windows 10 Advanced Controller Menu. These include:
  • Steering wheel sensitivity
    – Invert Force Feedback
    – Centre spring scale
    – Damping scale
  • Fixed a problem where pre-order cars and the Halo Warthog were not appearing in the Windows 10 version of the game for some players

Wheel Improvements

  • Logitech G27 is now registered correctly on Windows 10, so the correct default mapping will be applied
  • All wheels with enough buttons have had the horn added to their default mappings on Windows 10
  • Fix to dead zones for acceleration and braking axes on wheels
  • Default mappings for all TX Racing Wheel variants
  • Fixed a bug where custom input mappings would not save successfully

In addition to the fixes above arriving with today’s update, the teams at Playground and Turn 10 are working on addressing further known issues in Forza Horizon 3 including force feedback and wheel support, general stability and performance, and more. Look for more details on these improvements in the future. In the meantime, check the support forums for both the Xbox One and Windows 10 PC versions of Forza Horizon 3 for the latest list of Known Issues, as well as workarounds for select issues in the game.

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. He's 40+ now, that old guy that he is.