IDsoftware addresses Rage PC issues and more

Looks like Carmack has had enough. Not only did the house of DooM address the issues that plaqued the PC version of RAGE, but he also confirmed that going forward that all IDsoftware titles will be focused with building the game from the ground up on the PC and porting them down to the console (Smart man that Carmack fellow).

id Software founder and programming legend John Carmack has just given a bold statement that may not pleased consoles gamers. He said, “one of the larger mistakes” he made with RAGE was allowing consoles to have an equal place in development alongside the PC.

In an interview to PC Gamer, John Carmack said, “When we started on the game six years ago, I looked at the consoles and said ‘These are as good as the PCs that we’re on here’, and our development strategy was set up such that we basically developed live on all the platforms there. And now when we’re looking at PCs that have ten times the horsepower of the consoles… I’m making a large change in my direction, just saying ‘We should be focusing on building things efficiently on the PC and [then] deploying on to consoles.’ And we didn’t make that as crisp of a distinction as we should have.”

Carmack further explain how that will change going forward, “My development system now has twenty-four threads and twenty-four gigs of memory, and we can start putting on half a terabyte of solid state drives, and these are the things that are gonna drive the development process on the PC. So, I’m actually as excited about how we’re developing tht titles in this coming generation as the graphics enhancements and things that I’m gonna make.”

I agree 100%! You simply create something on a lower technology and then port it to a higher technology based system without optimizing it, it’s so much more work vs downscaling it in the first place. And I don’t know what magic they conjured up for the RAGE patch but I can max it out and still get 60FPS with V-Sync enabled and it doesn’t rape my CPU like it did previously.

Yes IDsoftware, I love you again! Now back to RAGE

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. Available for podcasts upon request.